Welcome to the home page for Deep Clone Development.
Deep Clone Development was founded in 2004 as a way for a group of friends to collaborate on development projects. Development offers many challenges as a lone developer that many struggle to overcome on their own. Be it the curse of the spaghetti code, or dead-end project planning, these things are easily avoided with something deceptively simple: conversation. With a little goodwill and a lot of enthusiasm, Deep Clone Development faciliates the production of great individual projects through the power of social commentary and friendship.
Join DCD if any of the following makes sense to you:
This is not a help site for programming. We won't be maintaining a library of code snippets or allowing self-important snobs to troll our discussion groups looking to show off. If you are a code bunny, don't expect worship for doing things the wrong way - we want to do things the right way.
To be part of Deep Clone Development is to agree to talk to eachother and help out where we can with our respective projects. We have collaborated on some, diversified entirely on others and been pleased to announce others for public usage. Projects are any size, any scope and in any stage of development. Bring us your ideas and we'll give you ours.. for free! The source code... well that's another matter ;)
View our current projects or sign up if you want to - you've heard what we do, now find out if you dare.
Navigate to our IRC page if you want a more active way to do talking. As we're all really busy, we're not there all the time. However, since you are undoubtedly an enterprising Internet surfer, you'll find a way if you really want to. Use the Developers tab to find out information about our founder and partner members.
Thanks for reading,
Douglas (aka. Sycop)
The source code to Legacy Worlds Beta 5 has been released. For more information, please check out the relevant post on the Legacy Worlds development blog.
Quite a few years have passed since Beta 5 was launched. Well, it is time to end it. On March the 5th, the game will be shut down permanently.
The full source code to the game will be made available some time after that - it needs to be sanitised first, I'm rather sure it contains quite a few rude comments, amongst other things. This includes:
Hi all,
First beta test of 'GP Manager' (a.k.a. GPML) is online now.
Main focus for this beta is User interface (please comment on any confusing elements), errors & bugs (including typo's) and game balancing (particularly each components effect over speed and relative reliability).
The app can be found at: http://apps.facebook.com/gpmanagerlite/
Forums can be found at: http://gpmanager.proboards.com/index.cgi <- Please report bugs/UI/balancing issues here, there is also a link in the game to this forum.
Thanks in advance
After quite a few mishaps, and a lot of real-life related delay, I am happy to announce that the first milestone to Beta 6 is finally ready. The release can be found at http://b6m.legacyworlds.com ; it is open for registration as of now. The game itself will start on July, the 15th.
Hey guys.
It would appear that the schedule I gave for milestones was a bit too enthusiastic.
As you know, LWB6 is a complete rewrite of the game. In a different language. And therefore, using different libraries, some of them chosen completely at “random” (that is, based purely on API cleanliness).
Two weeks ago I noticed that, despite the fact that everything I had actually worked, I was having major performance problems. This prompted a rewrite of 75% of the code I already had.
GP Manager is a fun racing game for Facebook. Like its big brother - GP Manager Pro, this game puts you in the driving seat of your own F1 team.
This game is written completely from scratch, with the typical facebook user in mind, therefore more attention has been focused upon user interface and keeping things simple, yet enjoyable.
GPManager pro is a browser based web game in it's 5th year of development. Written in PHP and based on a daily-'tick' format, GP Manager Pro simulates the management of your own Formula 1 team in pursuit for financial and technical success. The game is entirely independent of any recognised F1 teams or copyrights, allowing the ultimate in customisation of the format and participants, while staying true to the sport.
Legacy Worlds is an online, multi-player, browser-based, space-themed war game. As a player, your goal is to build up an empire and defeat the other players through technological research, alliances with other players and of course conquests.
At first started as a University project by El Christoph, it is now developed by a small team which felt it was a pity to let it go to waste.
Development team
The current team includes: